being made and released on a weekly basis online. Popular games such as Fiesta and Project Powder each have over 12 to 15 million characters created worldwide. On the other hand, older paid MMORPG such as World of Warcraft has about 10 million users. It may not be fair to compare games such as World of Warcraft over free-to-play games such as Fiesta, but it would be silly to claim that new free MMORPG genre is small. Although the number of players on free MMORPG is much more as compared to those on paid MMORPG, free MMORPG is still thought to be inferior as compared to their paid counterparts.
Today, in order for a new free of charge MMORPG to be profitable, it has to be flawless. With intense competition from some established games and new MMORPGs imminent out each and most every day, developers have to constantly fix bugs, add more new contents and to remove hackers in order to keep their players hooked. If a developer is too slow to fix a feat or inconsistent with content updates, odds are players may jump ship and shift to a new game.
The enormous amount of free to play MMORPGs on the market today are also pressuring pay to play (P2P) games to either offer more content to their players or make to make the game free. Games such as Rose Online had tried to change its revenue model by adopting a pay to play model, only to be led with a huge disappointment. It has recently reinstated its revenue model to become a free to play MMORPG by making money off their cash shop. Games also have to create a form of staying power in the game or their players may quit playing one of the many cost-free MMORPGs out there.
Gaming Networks basically completely ignores the new free to play MMORPG genre. There aren't any major print magazines focuses on free MMORPGs. Let us analyze the free to play MMORPG boom for a bit. There literally hundreds of free of charge online MMORPGs out in the US business already amid countless games already in closed beta. Nexon's MapleStory game in the United States alone instigates within the duration of $30 million a year and it is ready to substantiate in 2008. With big publishers like Outspark, Netgame, AeriaGames, and Gpotato releasing new games about each month, the economy is poised to keep growing.
There is also an increasing number of 'pay-to-play' MMORPGs out there today that are losing their players by the day. Pay to play games like 'Dark Age of Camelot' and 'Star Wars Galaxies' are unable to fight amongst the likes of World of Warcraft. It seems that the only way for them to compete is to join the Free to play MMORPG wagon.